Kaizen

Playing & Multiplayer

Sessions, the HUD, races, friend streaks, analytics, and cross-board accrual.

Switch the Edit / Play toggle to run a session. Moves are server-authoritative — the engine validates every move and records it to an append-only event log, so games are replayable and dispute-proof.

The play HUD

The play-mode HUD

The right pane in Play mode shows:

  • Player stats — XP, currencies, badges, and the action-point budget.
  • Streak — your current streak and any freezes.
  • Turn controls — dice (if the game uses them), the move affordance (one button per outgoing route on a fork), and "end".
  • Event feed — a live tail of what happened (rewards, penalties, streaks, cross-player effects, linked-todo completions).
  • Analytics — most-landed spaces, a cumulative-XP spark, reward/penalty tallies, and per-player activity in multiplayer.

Bounded vs continuous

  • Bounded games (Life Board, Quest, Gauntlet) have an end and a win condition; a session runs setup → play → end.
  • Continuous games (Habit Loop, Atlas, Franchise) never "finish" — progress is measured in laps, discoveries, or portfolio growth, and a daily scheduler tick advances habits, passive revenue, and streak decay between play sessions.

Cross-board accrual

Completing a linked todo — in the game or in your normal todo view — fires its space on every board that references it. But to avoid double-dipping:

  • XP / currency / badges are awarded once (first-board-wins by default; a preset can choose all or highest).
  • Triggers and streaks fire on every board (state, not currency).

So the todo view and the game stay a single source of truth.

Multiplayer

The Gauntlet preset (and multi-player Quest) seat up to four players in one session over SSE:

  • Players join a lobby via a share link; the host starts the race.
  • Turns rotate; the engine enforces turn ownership (an out-of-turn move is rejected).
  • Cross-player spacessabotage hits the leader, alliance buffs the field — apply to the named players live.
  • An in-session leaderboard ranks everyone by XP.

Friend streaks

Two mutual followers who share an anchor todo build a shared streak: both completing it daily advances one streak; a mutual freeze keeps it alive across a missed day. The HUD shows a "You + Alex · 12-day streak" chip.

Friend streaks are a paired, honor-system social mechanic — the highest-retention one in the research. A mutual follow plus a shared anchor is the invite.

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