Kaizen

Game Builder

Design board games that gamify the todos already in your bucket.

The Game Builder turns a bucket's todos into a board game you design. Pick a board shape, drop spaces onto it, and wire what each space does — rewards, penalties, streaks, even full workflows. Completing a todo (in the game or in your normal todo view) moves your piece and pays out.

It ships alongside the fixed Monopoly and Jeopardy views, but it isn't a single format — it's a sandbox. Seven ready-made presets (Habit Loop, Life Board, Quest Board, City Builder, Gauntlet, Atlas, Franchise) are starting points, not the whole menu.

The Game Builder canvas

The idea in one minute

  • A game is a board of spaces. No bespoke tables — a game is a collection row plus a layout.
  • Every space is a programmable node: when something happens (a trigger + conditions), do something (actions), then a result (rewards / penalties).
  • The hard cases drop to an inline expression ({{ player.xp + random(1, 5) }}) or a full Kaizen workflow — but you finish your first game without either.
  • Board shape, space type, trigger, action, reward, and condition are independent registries, so they compose freely.

No code required. The inspector defaults to a single When → Do → Then pane; the five-tab power view is behind an Advanced toggle.

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Reference

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