The Game Builder turns a bucket's todos into a board game you design. Pick a board shape, drop spaces onto it, and wire what each space does — rewards, penalties, streaks, even full workflows. Completing a todo (in the game or in your normal todo view) moves your piece and pays out.
It ships alongside the fixed Monopoly and Jeopardy views, but it isn't a single format — it's a sandbox. Seven ready-made presets (Habit Loop, Life Board, Quest Board, City Builder, Gauntlet, Atlas, Franchise) are starting points, not the whole menu.
The idea in one minute
- A game is a board of spaces. No bespoke tables — a game is a collection row plus a layout.
- Every space is a programmable node: when something happens (a trigger + conditions), do something (actions), then a result (rewards / penalties).
- The hard cases drop to an inline expression (
{{ player.xp + random(1, 5) }}) or a full Kaizen workflow — but you finish your first game without either. - Board shape, space type, trigger, action, reward, and condition are independent registries, so they compose freely.
No code required. The inspector defaults to a single When → Do → Then pane; the five-tab power view is behind an Advanced toggle.
Start here
Getting started
From an empty bucket to playing in a few minutes.
The space model
When → Do → Then — how every space works.
Presets
The seven ready-made boards.
AI generator
Describe a game in a sentence and tweak the draft.