Kaizen

Sharing & Discover

Public links, templates, the discover tab, import/export, and the trust model.

A sandbox needs a flywheel — boards are meant to be shared, forked, and reused.

From the Share dialog, publish a game to mint a public /play/<shareCode> link. Anyone with the link can play it or fork it into their own bucket. Unpublishing clears the link.

Templates

Toggle Save as a template to keep a board in your personal template library — forkable from there. A friend-only leaderboard toggle lets players who fork the board compare progress with their mutual follows (never global).

Discover

The discover tab of curated templates

The Discover tab (/games/discover) lists 20 curated templates spanning all seven presets. Filter by preset, then Use this template to fork it into a game-enabled bucket and open it in the builder. Location-based templates carry an honor-system note.

Import & export

A game exports to a portable, environment-free JSON envelope — owner and bucket stripped, external references (todo / place / workflow ids) recorded. Importing rebuilds it as a draft for the target bucket, remapping those references to your local ids. The round-trip is lossless, including inline expressions.

Forking a shared or template game is exactly this import path with the references mapped for you.

Location boards: honor-system

Location play (Atlas, location-gated spaces) is honor-system in v1 — you self-report a check-in; there's no GPS gate. The guardrails (plan §17):

  • No global leaderboards for honor-system boards — friend-only.
  • Self-contained rewards — location XP doesn't bleed into shared currencies or global ranks.
  • An optional two-checkin pattern (a review space) for creators who want stronger validation.

The share dialog flags a board's trust model so anyone forking a location preset knows what they're getting.

Security model

Every state-changing move goes through the server (never the client); shared and imported games run workflows only under your own access; and inline expressions run in a sandbox with no JavaScript, no IO, and a finite recursion bound. The event log is the source of truth for any dispute.

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